Event Type Erasmus+ KA1 Courses
october
mon02oct(oct 2)9:00 amsat07(oct 7)5:00 pmErasmus+ Project Planning9:00 am - 5:00 pm (7)

Event Details
Erasmus+ Project Planning Course Description The course is designed to provide guidance and support for the successful Erasmus+ proposal preparation in order to gain funding for the implementation of projects
more
Event Details
Erasmus+ Project Planning
Course Description
The course is designed to provide guidance and support for the successful Erasmus+ proposal preparation in order to gain funding for the implementation of projects in the field of education, training, and youth. The Erasmus+ programme supports actions, cooperation and synergies between organisations in order to raise learning and teaching outcomes, enhance employability, improve career prospects and enhance intercultural awareness.
The investment in knowledge, skills and competences will benefit individuals, institutions, organisations and society as a whole by contributing to the growth and ensuring prosperity and social inclusion. Why don’t you try out these opportunities provided to you and to your school?
Increase your innovative nature, trigger your motivation, reinforce interaction, create new challenges, share ideas, upgrade your status, and acquire new skills and competences! Explore your potential and test your limits!
Topics Include
• Step-by-step guidance and support.
• Hidden secrets, tips and pitfalls!
• Erasmus+ Programme.
• EU priorities, European Education Area by 2021, Digital Education Action Plan, European Green Deal etc.
• Concept Note for Partner Search
• E-forms for preparation of proposals.
• Project plan, management, cooperation and communication.
• Dissemination, European value-added, sustainability, desired impact.
• Budget allocation and financial management.
• Tips from approved and rejected proposals.
• Practical workshop, brainstorming and drafting your own proposal
Aims in relation to the development of your organisation
• Acquire in-depth knowledge of project planning
• Understand the needs and requirements of a proposal
• Identify needs and propose solutions to existing problems that match the EU priorities
• Explore the financial demands of a project proposal
• Gain a first-hand experience of developing an idea into a concept note and then into a draft proposal
• Understand the importance of dissemination and quality
Time
2 (Monday) 9:00 am - 7 (Saturday) 5:00 pm
Location
Emphasys Centre
P, 3 A-D, Πολύβιου Δημητρακόπουλου, Λευκωσία 1090

Event Details
Erasmus+ Efficient Project Management and Coordination Course Description The course is designed to provide guidance and support for the efficient and effective implementation, participation, management and coordination of Erasmus+ projects
more
Event Details
Erasmus+ Efficient Project Management and Coordination
Course Description
The course is designed to provide guidance and support for the efficient and effective implementation, participation, management and coordination of Erasmus+ projects in fields of education, training, and youth. The Erasmus+ programme supports actions, cooperation and synergies between organisations in order to strengthen the profiles of professionals, upgrade the services provide and enrich tools and resources in teaching and learning both informal and non-formal learning settings.
The investment in knowledge, skills and competences will benefit individuals, institutions, organisations and society as a whole by promoting the European values, ensuring solidarity, and ensuring social inclusion, access and participation of all people in the digitalised society and the labour market. Once you have the opportunity to participate in an Erasmus+ project, then do your best to successfully implement all activities, develop all products, organise all events and monitor the financial aspects while keeping up the quality of the work and reaching out to disseminate the results to others.
Topics Include
• Decoding all aspects of a KA2 proposal
• Defining terms and explaining requirements
• Management and Communication
• Platforms and tools
• Gantt Chart and time schedule
• Financial aspects and project budget
• Eligibility of expenditure
• Timesheets and financial evidence
• Quality control and monitoring
• Reporting templates
• Dissemination and exploitation
• Impact and sustainability
Aims
• Acquire in-depth knowledge of project implementation and management
• Understand the needs and requirements of being a partner in a KA2 project
• Identify activities, tasks, roles and responsibilities
• Understanding the financial demands and requirements of an approved budget
• Gain first-hand experience of developing a dissemination and exploitation plan
• Understand the importance of quality assurance and monitoring
Time
2 (Monday) 9:00 am - 7 (Saturday) 5:00 pm
Location
Emphasys Centre
P, 3 A-D, Πολύβιου Δημητρακόπουλου, Λευκωσία 1090
mon09oct(oct 9)9:00 amsat14(oct 14)5:00 pmSTEAM Course for Educators9:00 am - 5:00 pm (14)

Event Details
STEAM Course for Educators: Discover the future of education! Course Description Want to learn all the new trends of STEAM (Science, Technology, Engineering, Arts and Maths) and how to incorporate
more
Event Details
STEAM Course for Educators: Discover the future of education!
Course Description
Want to learn all the new trends of STEAM (Science, Technology, Engineering, Arts and Maths) and how to incorporate them in your classroom? Then look no further! This course combines Robotics, 3D Modelling and Printing, Video Game Design and Virtual Reality programming with VR headsets coupled with Drone flying and coding.
We will dive into Robotics with the Lego Mindstorms Set and the Arduino platform with hands-on building and coding. We will expand on ways teachers can incorporate it into their curriculum, and we will be creating lesson plans for different disciplines.
We will then move on to 3D Modelling and Printing and see the different 3D printing technologies and affordable solutions for a school classroom 3d printer. We will design and print objects which will complement specific topics such as Physics, Mathematics and Music.
We will introduce Video Game Design and create small games with the emphasis on Virtual Reality content with our state-of-the-art VR equipment (Oculus Rift S).
Lastly, we will learn to fly and code mini drones (DJI Tello EDU) and see how they can play an enrichment role to your classroom.
Topics Include
• Robotics with Lego Mindstorms Ev3
• Robotics with Arduino Car Kit
• 3D Design with TinkerCad and 3D Printing
• Game Design with Unity
• Design VR Games with Oculus Rift S
Aims in relation to the development of your organisation
- The School will gain expert teachers in the fields of Robotics.
- Teachers will be able to use, maintain and troubleshoot 3D printers in their schools.
- Teachers can design and 3D print objects which will assist them to teach specific topics.
- Teachers will learn new ways of teaching coding through video games.
- Incorporate new methods of teaching with the help of drones.
Time
9 (Monday) 9:00 am - 14 (Saturday) 5:00 pm
mon09oct(oct 9)9:00 amsat14(oct 14)5:00 pmRobotics for Educators9:00 am - 5:00 pm (14)

Event Details
Robotics for Educators: Gamification in the classroom! Course Description Robotics is increasingly being considered as the fourth “R” of learning, “Reading, wRriting and aRithmetic” that modern-day students must understand to
more
Event Details
Robotics for Educators: Gamification in the classroom!
Course Description
Robotics is increasingly being considered as the fourth “R” of learning, “Reading, wRriting and aRithmetic” that modern-day students must understand to succeed in a highly competitive, technology-driven world. Robotics integrates all STEM fields in a way no other subject can cover.
It is the fundamental tool used by modern classrooms to teach entertainingly and interactively: science, technology, engineering, and Mathematics (STEM). Through this course, you will get acquainted with some of the most used Robotics Platforms available for today’s classroom.
The course includes four major Robotics platforms: The Edison robot, the Lego Boost kit, the Lego EV3 kit and Arduino. We will be diving into all these platforms with hands-on building and coding. We will expand on ways teachers can incorporate it into their curriculum, and we will be creating lesson plans for different disciplines. Additionally, we will be presenting platforms that include material that a teacher can utilise and enrol the students, which will earn badges improving the course’s gamification aspect upon completion of a given task or exercise.
Topics Include
• Robotics with Edison Robot.
• Meet the award-winning “Coding and Robotics” platform for teachers and students.
• Robotics with Lego Boost.
• Meet the “CodeSkills4Robotics” platform for teachers and students.
• Robotics with Lego Mindstorms EV3.
• Arduino circuit board
• Arduino Car Robot
• Meet the “Robot4All” platform for teachers and students.
Aims in relation to the development of your organisation
- The School will gain expert teachers in the fields of Robotics.
- The School will gain access to a multiplatform set of STEM material that can be incorporated into the current curriculum.
Time
9 (Monday) 9:00 am - 14 (Saturday) 5:00 pm
mon16oct(oct 16)9:00 amsat21(oct 21)5:00 pmBuild your eShop9:00 am - 5:00 pm (21)

Event Details
Build your eShop: Easy steps to guide you through the process of launching your online store Course Description With everything that is going on in the world, having your business
more
Event Details
Build your eShop: Easy steps to guide you through the process of launching your online store
Course Description
With everything that is going on in the world, having your business online is essential and the good news is, it has never been easier.
With the right guidance, you will be able to list your products quickly, take payments, and handle shipping – all you need is passion.
The twofold aim of the course is:
• To equip youth workers with digital skills for supporting future entrepreneurs in their communities.
• To equip youngsters with digital skills for creating and managing an online store using the WordPress platform and various useful plugins.
Topics Include
- Website Setup (Including: Domain Name & Hosting, Installing WordPress, choosing a theme and creating Creating a logo/favicon)
- Customising the site by designing the homepage, adding pages, editing navigation menus
- Designing the store (Add/edit the products, Categorising the products)
- Payments (Add payment gateway, SSL Certificate)
- Exploring further plugins
Aims in relation to the development of your organisation
• Organisations will benefit from enriching their organisations’ expertise and upgrade their services.
• Organisations will gain expert youth workers whose profiles will be upgraded through a professional development course in order to be able to support Young People’s initiatives and be promoters of sustainable development.
• Youth Workers’ profiles will be upgraded and will be able to improve the quality of non-formal learning activities and enhance the know-how of future entrepreneurs.
• Young Workers and People will be able to build strong networks of cooperation for the future and meet the needs of the labour market.
Time
16 (Monday) 9:00 am - 21 (Saturday) 5:00 pm

Event Details
Designing disruptive experiences – VR, AR and Gamification! Course Description This course is ideal for educators and youth workers wishing to experience the creation of VR and AR
more
Event Details
Designing disruptive experiences – VR, AR and Gamification!
Course Description
This course is ideal for educators and youth workers wishing to experience the creation of VR and AR applications on a practical level. Additionally, this course discusses gamification elements for making attractive simulations for students in the classroom and other learning environments.
The training starts with introducing what gamification is and how it works, followed a discussion on the eight gamified learning principles.
Participants will get hands-on and create simple video games using the Unity platform and experience what VR, AR, XR is all about with hands-on examples. The available VR and AR platforms and scenarios on which one will work best depending on the situation are discussed.
Finally, the course dives in the area of creating VR and AR experiences and testing them by using state-of-the-art equipment such as the Oculus Rift S.
Topics Include
• What is Gamification, its significance, how it works and its downsides
• The eight principles of gamified learning
• Video Game Design with Unity engine
• VR and AR equipment for a classroom
• VR simulation Design with Unity engine
• Augmented Reality application design with Unity engine
Aims in relation to the development of your organisation
- The organisation will gain expert teachers on gamification methods.
- The organisation will gain know-how with cutting edge technology such as VR and AR.
- The organisation will enrich its knowledge in video game design and VR and AR development.
Time
23 (Monday) 9:00 am - 28 (Saturday) 5:00 pm

Event Details
Shaping the class of the 21st century – VR, AR, and Gamification! Course Description We live in an era where learners shift away from conventional learning approaches. An
more
Event Details
Shaping the class of the 21st century – VR, AR, and Gamification!
Course Description
We live in an era where learners shift away from conventional learning approaches. An increasing number of students drop out of school and educators need to consider the traditional mechanics of motivation. Recent technological developments which encompass virtual and augmented reality and gamification offer schools original and innovative ways to engage and excite the student’s desire to learn.
This course investigates the possibilities, challenges, and future of gamification, virtual and augmented reality in education through tested applications and scenarios in various teaching environments. We will see ways in which we can incorporate these elements in various classrooms across subjects and learn the design principles guiding VR and AR.
Topics Include
• What is Gamification, its significance, how it works and its downsides
• The eight principles of gamified learning
• Contests, leader boards, Open Badges and gamification of learning in the classroom
• VR and AR equipment for a classroom
• Constructivist learning with Virtual Reality support
• Virtual Reality applications and learning experiences
• The five design principles of Augmented Reality learning
• Augmented Reality applications and learning experiences
Aims in relation to the development of your organisation
- The School will gain expert teachers on gamification methods.
- The School will gain know-how with cutting-edge technology such as VR and AR.
- The School will enrich its didactic methods.
Time
23 (Monday) 9:00 am - 28 (Saturday) 5:00 pm
mon30oct(oct 30)9:00 amsat04nov(nov 4)5:00 pm3D Design camp!9:00 am - (november 4) 5:00 pm

Event Details
3D Design camp: Calling all future designers and engineers! Course Description This course offers an introduction to 3D Design and 3D printing and will help students and educators prepare for
more
Event Details
3D Design camp: Calling all future designers and engineers!
Course Description
This course offers an introduction to 3D Design and 3D printing and will help students and educators prepare for future breakthroughs in the Art of Design.
How can 3D design prepare students for the real world? 3D modelling has changed the way we design for the better. Not only does 3D modelling help the designers and end-users visualize space requirements, but also improves drawing efficiency and accuracy. It also enables designers/engineers to “play around” with different ideas and identify potential design problems before they become actual issues.
In this course, you will learn about the future of 3D printing and manufacturing, the process of creating a digital model and then sending that file to be manufactured as a physical, three-dimensional object. In terms of their capabilities, 3D printers are able to create amazing projects such as prototyping new designs, replacing parts for machines or automobiles, building toys and trinkets, creating prosthetic limbs and organs, manufacturing housing and many more!
Topics Include
- Introduction to 3D design & 3D printing
- Creating 3D designs with Tinkercad
- Creating 3D designs with Fusion 360
- File preparation for 3D printing
- 3D Printing
- Slicing Software and Gcode
Aims in relation to the development of your organisation
- The School will gain expert teachers in the fields of 3D Design and 3D printing. Tinkercad is a great tool for beginners and Fusion 360 is ideal for more advanced classes/students.
- The School will Incorporate new methods of teaching 3D Design digitally.
Time
October 30 (Monday) 9:00 am - November 4 (Saturday) 5:00 pm
Location
Emphasys Centre
P, 3 A-D, Πολύβιου Δημητρακόπουλου, Λευκωσία 1090
november

Event Details
3D Design camp: Calling all future designers and engineers! Course Description This course offers an introduction to 3D Design and 3D printing and will help students and educators prepare for
more
Event Details
3D Design camp: Calling all future designers and engineers!
Course Description
This course offers an introduction to 3D Design and 3D printing and will help students and educators prepare for future breakthroughs in the Art of Design.
How can 3D design prepare students for the real world? 3D modelling has changed the way we design for the better. Not only does 3D modelling help the designers and end-users visualize space requirements, but also improves drawing efficiency and accuracy. It also enables designers/engineers to “play around” with different ideas and identify potential design problems before they become actual issues.
In this course, you will learn about the future of 3D printing and manufacturing, the process of creating a digital model and then sending that file to be manufactured as a physical, three-dimensional object. In terms of their capabilities, 3D printers are able to create amazing projects such as prototyping new designs, replacing parts for machines or automobiles, building toys and trinkets, creating prosthetic limbs and organs, manufacturing housing and many more!
Topics Include
- Introduction to 3D design & 3D printing
- Creating 3D designs with Tinkercad
- Creating 3D designs with Fusion 360
- File preparation for 3D printing
- 3D Printing
- Slicing Software and Gcode
Aims in relation to the development of your organisation
- The School will gain expert teachers in the fields of 3D Design and 3D printing. Tinkercad is a great tool for beginners and Fusion 360 is ideal for more advanced classes/students.
- The School will Incorporate new methods of teaching 3D Design digitally.
Time
October 30 (Monday) 9:00 am - November 4 (Saturday) 5:00 pm
Location
Emphasys Centre
P, 3 A-D, Πολύβιου Δημητρακόπουλου, Λευκωσία 1090
january

Event Details
Creativity, an essential skill for teachers: Because a classroom can be a place of creativity! Course Description Creativity represents one of the fundamental skills for the 21st century as complex
more
Event Details
Creativity, an essential skill for teachers: Because a classroom can be a place of creativity!
Course Description
Creativity represents one of the fundamental skills for the 21st century as complex problem solving and creative thinking are necessary acquisitions in society and in the labour market. Educational institutions emphasize the importance of children being creative and ready for the future. However, how is it that possible when educators are lacking behind?
The course will enable primary and secondary school teachers to realize the importance of self-improvement in regards to creativity, to familiarize themselves with tools that work on creative thinking and teamwork skills and to help them integrate these kinds of tools in the classroom.
Topics Include
- Introduction to Creative Skills
- Creative Thinking Skills (parts 1&2)
- Team Work
- Digital Tools
Aims in relation to the development of your organisation
– Improve teachers’ creative skills through theoretical and practical activities
– Make classes more engaging and interactive for students
Time
January 29 (Monday) 9:00 am - February 3 (Saturday) 5:00 pm
Location
Emphasys Centre
P, 3 A-D, Πολύβιου Δημητρακόπουλου, Λευκωσία 1090
february

Event Details
Creativity, an essential skill for teachers: Because a classroom can be a place of creativity! Course Description Creativity represents one of the fundamental skills for the 21st century as complex
more
Event Details
Creativity, an essential skill for teachers: Because a classroom can be a place of creativity!
Course Description
Creativity represents one of the fundamental skills for the 21st century as complex problem solving and creative thinking are necessary acquisitions in society and in the labour market. Educational institutions emphasize the importance of children being creative and ready for the future. However, how is it that possible when educators are lacking behind?
The course will enable primary and secondary school teachers to realize the importance of self-improvement in regards to creativity, to familiarize themselves with tools that work on creative thinking and teamwork skills and to help them integrate these kinds of tools in the classroom.
Topics Include
- Introduction to Creative Skills
- Creative Thinking Skills (parts 1&2)
- Team Work
- Digital Tools
Aims in relation to the development of your organisation
– Improve teachers’ creative skills through theoretical and practical activities
– Make classes more engaging and interactive for students
Time
January 29 (Monday) 9:00 am - February 3 (Saturday) 5:00 pm
Location
Emphasys Centre
P, 3 A-D, Πολύβιου Δημητρακόπουλου, Λευκωσία 1090
mon05feb(feb 5)9:00 amsat10(feb 10)5:00 pmTechnology Tools for Educators9:00 am - 5:00 pm (10)

Event Details
Technology Tools for Educators: How to be a Modern and Innovative Digital Online Teacher! Course Description This course is designed to give teachers and educators an inside look and instructions
more
Event Details
Technology Tools for Educators: How to be a Modern and Innovative Digital Online Teacher!
Course Description
This course is designed to give teachers and educators an inside look and instructions surrounding the latest education technologies and innovations. This course’s aims will be to explore the best practices of using technology in the classroom, and discuss ways to increase student achievement by utilizing different freely available applications.
We will be creating a digital notebook to enhance our productivity and classroom organisation. Give tips on designing better assignments and friendly worksheets students. Dive into various social networks which can help classroom management and collaboration between students and teachers, learn how to create quickly a classroom website, help manage classroom assignments, grading and much more.
Additionally, the introduction of remote and online teaching which has become a reality in today’s pandemic condition has disrupted traditional classroom education. New tools and methods have surfaced and we will be looking some of the most successful one’s together with helpful tips to have an engaging online classroom with elements of gamification and interaction.
Topics Include
• Social Media Tools (Edmodo.com, Classroom dojo, Schoology)
• Creating a student-friendly worksheet
• Creating notes
• Managing a Virtual classroom
• Useful Applications for gamification and online teaching
• Using Google Classroom tools
• Creating a quick class website
• Creating interactive video lessons
Aims in relation to the development of your organisation
- The school will utilise in new interactive ways tablets and computers.
- The teachers will gain knowledge of classroom management applications which will save time and effort.
- Teachers will learn tools that will support efficient online teaching.
Time
5 (Monday) 9:00 am - 10 (Saturday) 5:00 pm
Location
Emphasys Centre
P, 3 A-D, Πολύβιου Δημητρακόπουλου, Λευκωσία 1090
mon12feb(feb 12)9:00 amsat17(feb 17)5:00 pmSTOP Cyberbullying9:00 am - 5:00 pm (17)

Event Details
STOP Cyberbullying: Prevention and Intervention Practices for Educators Course Description Just as technology can bring us together, it can also separate us, or even used to
more
Event Details
STOP Cyberbullying: Prevention and Intervention Practices for Educators
Course Description
Just as technology can bring us together, it can also separate us, or even used to create harm to another person. Cyberbullying has taken school-day bullying to the next level, make it harder for the victim to escape and also harder for educators/ parents to detect it and take action.
Like any form of abuse, bullying can leave deep scars on the victims that may never properly heal and shape their lives. This course aims to equip educators/ teachers with key skills and knowledge required, in order to be better prepared to identify, prevent, reduce and stop cyberbullying in their schools, while at the same time promoting a safe and positive learning environment.
Topics Include
- Forms and Challenges of Cyberbullying
- The impact of cyberbullying on students – look for the signs
- How to prevent and intervene to cyberbullying.
- How to teach cyberbullying and the importance of media literacy.
- Exchanging good practices in tackling cyberbullying, and promoting a positive learning environment.
Aims in relation to the development of your organisation
- Teachers/ educators are expected to acquire new skills and competences with regards to dealing with cyberbullying.
- Schools/ Organizations will have the opportunity to learn more about enforcing a school policy plan on preventing and stopping cyberbullying at school and exchange good practices with fellow colleagues from around Europe.
- Learn more on how to build a positive learning environment and develop the social and emotional learning of the students.
Time
12 (Monday) 9:00 am - 17 (Saturday) 5:00 pm
Location
Emphasys Centre
P, 3 A-D, Πολύβιου Δημητρακόπουλου, Λευκωσία 1090